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Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand–in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Comic book devotees as well as the most uninitiated will marvel at this journey into a once–underappreciated art form.
- Sales Rank: #11695 in Books
- Brand: William Morrow
- Published on: 2006-09-05
- Released on: 2006-09-05
- Original language: English
- Number of items: 1
- Dimensions: 10.25" h x .63" w x 6.75" l, 1.23 pounds
- Binding: Paperback
- 264 pages
Amazon.com Review
Scott McCloud's Understanding Comics was published in 1993, just as "Comics Aren't Just for Kids Anymore!" articles were starting to appear and graphic novels were making their way into the mainstream, and it quickly gave the newly respectable medium the theoretical and practical manifesto it needed. With his clear-eyed and approachable analysis--done using the same comics tools he was describing--McCloud quickly gave "sequential art" a language to understand itself. McCloud made the simplest of drawing decisions seem deep with artistic potential.
Thirteen years later, following the Internet evangelizing of Reinventing Comics, McCloud has returned with Making Comics.
Most helpful customer reviews
1 of 1 people found the following review helpful.
It gives you the basics.
By Kristen Brown
McCloud's book does not pretend to give you ALL of the answers, nor does it pretend to be a textbook or an all-encompassing guide. There are other, more expensive books for those purposes.
McCloud's book is engaging, thorough, concise, entertaining, and well-planned. It is clear that he put this together with a lot of passion and thought. The concepts are straightforward (if sometimes "dumbed-down" a bit), and he provides theories, concepts, and practical knowledge about making comics. This is a GREAT place for beginners.
To clarify, there are books out there about how to draw, but this is NOT one of them. This is designed to help you learn to tell a story using pictures, words, and impressions. There are drawing tricks and suggestions, but they are presented within the larger goal of teaching you to convey emotions and provide meaning. He does not give you a step-by-step guide of how to draw objects or people.
The emphasis of this book is to give you advice for flow, framing, transitions, angles, word use, combinations of words and pictures, and tools to need to provide a good balance of clarity and intensity so the reader will understand your meaning and empathize with it.
This book is a great place to start, it is a great reference, and his other books are also great references. If you want to kick your story up a notch, read Understanding Comics by McCloud, and use some of the tools he explains. It will allow you to use the tricks of the trade to convey deeper meaning.
0 of 0 people found the following review helpful.
Don't hesitate
By Jim
This book is outstanding and I'd rate it 10 stars if I could. I attended The School of Visual Arts in the late sixties and early seventies and took a course in humorous illustration there in the eighties, and as a freelance illustrator I've illustrated for some well-known publications. This book is a course unto itself of the highest quality - for the mere price of a book! It is packed with valuable information that would cost thousands to get in art school, and that's only if one were fortunate enough to have incredibly knowledgeable, dedicated teachers who are really skilled at teaching. In Making Comics you will not only learn about making comics but by virtue of the information McCloud gives about making comics, you should be able to infer a great deal about sequential visual art in general, and if you are so inclined you could then apply that to story-boarding, screenwriting, film-making, writing and illustrating children's books, etc. (I've been trying my hand at screenplay writing and though I didn't buy or expect this book to help me with that, it has helped me a great deal with that and I've found it more helpful than a few of the books on screenwriting I've read.)
The way Making Comics is laid out, you feel as if McCloud is right there with you on every page - and he is - not only as a wise teacher but as a friend. A book to be read and re-read and re-visited, that I can't recommend highly enough.
0 of 0 people found the following review helpful.
Invaluable Resource - Not Just for Artists!
By Poppins
I first came across this book in my junior year of college - it was assigned to my animation class as a textbook. When I opened it, I was caught off guard by the fact that the entire book is done in a comic format. As I read, however, the decision to teach visually could not have been more justified.
"Making Comics" is one of, if not the, best-written sources for understanding visual storytelling that the market has to offer. McCloud begins by explaining the nature of comics - what they are, what different kinds of comics there are - and branches into incredibly detailed coverage of every aspect of the process of creating a comic. McCloud walks the reader through the mechanics of comics (how to frame, write, and illustrate comics most effectively) into the more tricky technical area of facial expressions and how to draw them with clear, practical, and humorous voice. Often, he will illustrate the points he makes within his own comic panels, or in a didactic side panel next to his own commentary. McCloud's guidance extends to how words interact with the art, how to create believable settings, understanding the available tools for creating comics, and a final overview of understanding the world of comics and the many different genres they branch into.
To wit, this is a book I've returned to time and time again for reference - and I'm not a professional comic artist by any stretch. This is a valuable piece of reference material for anyone interested in storytelling, expression through visual means, and even some basic human psychology. Whether you're brand new to graphic novels or a longtime fan, this book will forever change how you experience comics in all their shapes and forms.
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